With big thanks to Morgeth for writing them down, there's now a series of stories up to serve as an introduction to the higher ranks. Make sure to check them out in the Ranks: A history of blades thread!New BloodRequisite: Be accepted by at least one officer in an IC interview after having been accepted and approved of on the forums.
Responsibility: New Blood are the unproven fresh meat of the tribe. They will not be allowed to wear their tabards and upon being accepted, they will be given a tutor to show them the ways of the tribe and orcish culture. After a trial period, the New Bloods will be reviewed and, if deemed worthy by both the officers and his tutor, be given the chance to perform the oath of blood.
OathboundRequisite: Undergo the New Blood trial and perform the oath of blood.
Responsibility: Oathbound are very much like the common villagers of a town. They're the accepted members of the community, but they haven't shown any of their true worth yet, and are yet to develop themselves in the ranks of the tribe. Don't let that fool you, however. Each of these orcs have proven themselves worthy of full membership of the tribe, having been accepted as a brother or sister within the pack.
From here on out, orcs may choose to take their rank for granted or, like any true orc would, continue their quest for knowledge and strength by going down any of the following paths. Furthermore, at this point on, orcs will be encouraged to start wearing wolf heads, the symbol of the tribe, as well, and will be allowed to wear the tribe’s tabard.
PackweaverRequisite: After having become an Oathbound, prove your skills or craftsmanship in front of the tribe on a Tribe Meeting. This many vary depending on what trade you practise.
Responsibility: The Packweavers can best be described as the working class of the tribe. Due to this it is difficult to define what a Packweaver exactly is, and it might be easier to say what a Packweaver is not. That said, a Packweaver is basically all roles in the tribe's society that does not involve being a professional warrior, magician or shaman.
Gosh'karRequisite: Having become Oathbound of the tribe, accepted training from a Thur'ruk and having completed a Vision Quest.
Responsibility: Although the Gosh'kar are inevitably expected to thread the path of Thur'ruk and as a result train for it under the guidance of one, they certainly have their own responsibilities as well. The Gosh'kar often aid the Thur'ruk on spiritual undertakings, rituals and journeys, though they are often looked towards when in need of healing or general knowledge of spirituality and mysticism. In the absence of a Thur'ruk, they may even be given the honour of leading a ritual on behalf of the tribe.
Nag'OgarRequisite: Organize and lead a hunt with at least three fellow orcs to hunt down a worthwhile foe, and report back to the Chieftain with at least two of said orcs to confirm the report of the hunt. Once approved, the orc will be given a date on which to perform the ritual of the Om'riggor.
Responsibility: The Nag'Ogar form the backbone of the tribe. They are considered to be the proven warriors and no doubt will always be the first to charge straight into battle and show the right example to fellow orcs of what a true, fighting orc looks like.
Rrosh-tulRequisite: Having served the tribe for a proper deal of time as a Nag'Ogar, and shown both exceptional strength and honour in the field and within the tribe.
Responsibility: The Rrosh-tul are like the centurions of the Horde. They may have the privilege to take the Nag'Ogar under their own command at their own leisure to form small war bands and, for example, go out on a hunt, raid, train orcs or carry out the Chieftain's main orders in the field of battle.
Thur'rukRequisite: Accepted training from another Thur'ruk or the Chieftain and, once approved, perform the Rite of Vision.
Responsibility: The Thur'ruk are the long-lost sages and elder of the tribe. Once a small circle of some of the most respected orcs in Clan Redblade, the Thur'ruk served as advisers to the Chieftain and performed most of the rituals required for the clan, and now tribe, in order to preserve the balance between the clan and the spirits. The circle of the Thur'ruk is clouded with a mysterious façade, as only its own members and the Varog'Gor know of the rituals that bind the Thur'ruk so closely together.
Varog'GorRequisite: Having made it to either the rank of Oathbound, Nag’Ogar, Rrosh-tul or Thur'ruk, and completing all of the tasks given to them by the Chieftain himself, as well as having become trusted enough to be able to stand next to the Chieftain. Any orc of any rank may be drafted into the ranks of the Varog'Gor, nullifying any other training over the importance of that of the Varog'Gor.
Responsibility: The Varog'Gor share the same kind of secrecy the Thur'ruk do when it comes to their inner tasks. For the outside world, however, the Varog'Gor's tasks mostly revolve around being the Chieftain's personal bodyguards and the tribe's most respected warriors. In the Chieftain's absence, they often take it upon themselves to lead the tribe, and practically offer themselves to devote their life to the well-being of the tribe, as they have always done.
High BladeRequisite: Having made it to either the rank of Rrosh-tul, Thur'ruk or Varog’Gor, having shown a lifetime of service to the tribe, as well as having proven oneself to being able to lead their fellow orcs in rank.
Responsibility: The High Blades, although their existence is uncommon enough as it is, serve as the second-in-command. These orcs have, very much like the True Blood used to have, constantly devoted their lives to the tribe by organizing events, showing responsibility and showing the ability to take over leadership whenever their Chieftain required them to.
ChieftainRequisite: Only those born a grumpy, little orcling and seen gnawing iron at the age of six can even show the slightest of promise to become a Chieftain.
Responsibility: The Chieftain is, as the name may imply, the orc who is ultimately responsible for the entity of the tribe.