While our newest trailer is only one year old, did you know our second-newest trailer is already six years old as of this year? There was a five-year gap between the two, but apart from the new character models and environments, one might not necessarily be able to tell! While there are certainly improvements in the newest trailer in terms of camerawork, sound and editing, this previous trailer can still be considered a fair representation of the present-day guild.
As part of some of our ongoing changes, applicants to the guild no longer have to undergo a lengthy application process by filling in an application form on our forums and awaiting approval. Instead, anyone interested in joining up with us is invited - and encouraged - to simply seek out any of our officers or contacts in-game at whatever time they please and set up an IC meeting. Of course, be wary of our current in-game location so that you can plan your in-game voyage accordingly. Other than that however, we hope to see you seeking us out in-game soon, be it for a regular visit or for a more permanent stay!
Previously, we had Rhonya shining in the Member Spotlight due to her long-standing service to the guild. The obvious next choice after her? Her IC cousin and real-life partner, Srelok Grimtide of course! While not a member for quite as long as Rhonya is, Srelok has nonetheless proven to be just as much an integral part of the guild's structure with his involvement not only as a present-day Thur'ruk and officer, but also as an individual within the community itself. So today, we get to have a look behind the scenes of one of the tribe's more dramatic and yet empathic characters!
So the first question to kick things off with,
what's the earliest memory you have of the tribe? How do you remember it,
looking back at your first encounter?
Pffffff... That's a while ago. When I first started out
RPing on my Forsaken, it was an RP-PvP campaign in the Southern Barrens. I was
intimidated by you guys. Krogon in particular. He stuck out, and Rargnasha. But
mostly just the level of RP too. I mean, I was completely fresh on the scene
and all, and these huge orcs come barrelling in and all. Otherwise, it was a
fun campaign, especially with random Deathwing flybys still. One wiped out
almost the entire Cult of Shadow. Was hilarious! I met
you lot a while later again, and when Rhonya joined you, I took my time but
eventually followed her. And the rest is history.
Some fond memories in there by the sound of it!
Are there any other campaigns or memories that particularly stick out to you,
in that regard? And with all that experience you have at hand, is there
anything about the guild that you might change?
had a blast in the Cult while it lasted, but I think my fondest memories are
more recent. The Draenor campaign, the survival plot and all really appealed to
me, especially with some of the crazier stuff (like blowing up a volcano...)
and the general feeling of wonder and exploration. Krogon dying in Sre's arms
is also a memory that stuck, and even now colours Srelok's behaviour. To be
fair, despite a few times where I needed a break from the Red Blades, I still
enjoy myself more than anywhere. The whole atmosphere is what keeps me coming
back. That certainly makes the guild, as everyone is each other's friend. But what
truly makes the guild great is the friendly attitude and relaxed atmosphere. The big
pit we need to watch out for is reachability for others though, seeing as we're
always gallivanting around the world. As you know, we're in a bit of a rut. The
one thing we need isn't really in our control: Content. Luckily, with Legion
coming, that should be fixed. If I could change one thing though. Pffft...
Perhaps have the application system altered (but we'll talk about that). About
that pit though, spending some time around RP hubs is usually enough to keep
With Legion in mind, is there anything in
particular that you're looking forward to, be it RP or otherwise? How do you
see the tribe's role in it, for example?
regards to gameplay I'm most looking forward to the scaling mobs, making
levelling quite interesting I think. RP-wise, I'd like to see some more
survival stuff as this expansion has some serious potential storyline wise
(which I won't spoil for those who want to know nothing).
What about your character in all of this? Is
there something you can tell us about the progression that your character has
undergone during his time in the guild, and what you might expect for him in
Legion? How did they come to pass?
Sre began as a timid, secretive orc with a haunted past. Over time he's come
into his own, growing into the Thur'ruk of today. The haunts have increased
though, and after Tanaan you can safely assume he has PTSD. He's working on
that side and deepening his bond with the elements and trying to build up
relationships within the tribe, and I expect that to continue in Legion. He’s
shifting away from fighting too, with his recent mutilation. He’s now trying to
find the best way to continue serving. A lot of
these things are a spur of the moment, apart from him losing his foot. And the
time he was captured in Tanaan was because I needed a break. Otherwise, I like
to look at the situation. If it fits, why not.
Are there any other things that shaped your
character over time? Any inspirations for your character perhaps, or any orcs
who really helped shape Srelok into who he has become? The concept of an orc
with empathic abilities is quite a unique concept, after all.
usually let his interactions shape him. I didn’t literally base him off anyone.
He's more like my personal idea of the tragic hero. One big influence in
regards to shaping him is Rhonya though. I planned on him being her cousin,
raised by the same orc. Kind of like a prototype for how Rhon was raised. So he
had to at least be similar, but I went for more a haunted concept, what with
his emphatic ability too. It also created a very unique set of challenges, like
how does the environment affect him. Azeroth is a very battle-scarred world
after all, and how does he cope with crowds etc.
Lastly, do you have any tips for any of your
fellow (orc) RPers?
advice I can think of is to start small. That, and “kill your darlings”. Meaning,
if you start your character with a relatively simple concept like a grunt, your
growth is much more noticeable. as well as enjoyable. This is where “killing
your darlings” comes in too. If you want this ultra-badass super Shadow Hunter
Troll for instance, where is your chance for character development? He is
already as badass as he's going to get. See the point?
Note: This article was a part of this year's April Fools. Any information that follows should not be taken seriously, as opposed to some poor souls who mistakenly did.
(However, half-nakedness will remain to be encouraged, as per the 2016 orcish fashion trends.)
Slay Your One Hundred!
The Tribe is changing for the better. This
day, this year marks a massive change in the way we do things going forwards.
Sick of whining little pups that spend their days moaning by the campfire
getting drunk? Tired of “stupid dramatic actions” that bring nothing to the
Tribe apart from separate us, cause rifts and frankly just give us a bad rep
through the Orcish community? Then this; this is news for you!
As of this day, the Tribe no longer is a
Tribe; but a grand Gladiator's School! That's right. No more will we wander the
world aiding the Horde aimlessly with pointless politics and wimpy whining with
blood elves. We are Orcs and we fight!
(On a more serious OOC note; with recent
drops in activity we've spent a lot of time deliberating on how to boost
numbers once more and inject some fresh ideas. The new rank/notice board system
was the first step onto this road here, and will integrate with it perfectly!)
The Gladiator's Way
So you think you can fight, pup? Well get in
a ring and prove it. The Chieftain Kozgugore has rediscovered his roots; nay
was he a Warsong Orc but in truth a Shattered Hand! As such how can he lead
such a pathetic weak Tribe knowing his heritage? The truth is he can't and as
such has dissembled the Tribe to turn it into a wandering Gladiatorial haven!
No more will we conform to Horde tradition, but instead tour the many arenas in
the world in search of glory!
You Lookin' At Me, Kid?
As with every guild change up we have to
change a few of our rules. As of this date every male member of the Tribe will
need an arena rating of 2k, otherwise you're instantly removed from the guild.
You read that right. Argent Dawn has made us soft and weak and the last
tournament at the Kosh'harg was nothing short of an absolute shambles. A Troll
and an Undead in the final; not a Tribes-orc in sight! Frankly we should kick
the lot of you all for ruining our PvP roots but it's instead spurred on the
final leg of this idea we've been toiling with the last few weeks now.
We're returning to our PvP roots. A lot of
us have lost our way with PvP, as back on Defias Brotherhood we used to be a
force to be reckoned with! Argent Dawn will know the fury of the Red Blade Gladiator's
going forwards. Remember; 1 week from this day to earn 2k rating or removal
from the guild!
Stop Hiding Behind All That Armour,
If we're going to be Gladiator's we need to
arm ourselves in such a manner. From this day forwards only the following
armour will be allowed in any form of Roleplay; shoulders, helms, gloves, belts
and weapons! If you do not follow these rules then we have no place for you
Only men can fight. Women are weak and
should know their place. As of this day forwards every female Orc will present
themselves to become slaves of the Gladiator's. Willingly or unwillingly. No
more will the males conform to “wooing” and “courting” a female. If they want a
female they fight another Orc for the right to mate with one; regardless of her
own choices! The male dominance shall rise once more!
You all have a choice. Rise higher than
you've ever risen before and become a Gladiator. Slay your one hundred and earn
your right and respect within this sanctum or leave with your tail between your
legs. The choice is yours, pups.
We've had some amazing members in our guild over the past few years and every now and then, they deserve a little extra time in the spotlights! Who the most obviously choice to deserve some special recognition might be, you ask? Rhonya Steelheart, AKA Kyrazha Throatrender, of course! Not only is she one of our most active and longest members, she's someone virtually everyone in the tribe knows! How well do you think you know her? Read on and perhaps you'll find out a few things you didn't know just yet!
do you remember your first encounter with the tribe? How did it all kick off,
and how did you first hear of us?
that is an odd story! I once encountered some of them already when I was still
part of a different guild, but I was pretty intimidated by the level of RP they
showed, so I actually kept away a bit. More my own shyness, that. But a random
encounter messed that up. One of the Forsaken once tried to kidnap Rhonya from
Silvermoon, and as it happened, the tribe was there as well to aid with
something on the Deadscar. The moment Rhonya got knocked out, Grek'thar walked
around the corner and sounded the alarm, which resulted in a wild chase of Red
Blades and Sin Belore trying to free me, in which they eventually succeeded.
Grek'thar took it on himself to protect Rhonya from that moment on, and kind
of... forced her (and me, OOCly...) to go on travel with the tribe! I
officially joined as New Blood a few months later. So it was an accident,
the detour! But eventually, something made you decide to join and stay in the
end. You're among our longest lasting (and certainly active) members, after
all! Anything in particular that made you stick?
was the RP actually that made me decide to join. Rhonya had quite the backstory
which the orcs wouldn't approve of, so she kept that secret, until one of the
officers ICly found out about it, and dragged it in front of mister Chieftain
himself! I'm always one who just goes with the flow in RP, but I was really
nervous actually there, I thought the tribe would kill Rhon. Quite the opposite
happened, and they invited me to join as New Blood (also to keep an eye on her
ICly.) So really, it was the members that tried to have me join for months
already OOCly, and the direction the RP took, that pulled me in. It fit the RP,
and it felt right!
the sound of it, you tend to go with the flow and let spontaneity have it free
course. Does that mean Rhonya, your character, went through any changes from
what you originally planned her out to be as well?
fair, the moment I made her, it was to humor a friend who told me to try make
an orc and join the new guild she'd just joined as well. Rhonya started out as
a Dark Shaman, and I had absolutely no idea about Orc RP or what I wanted to do
with her, so I didn't even have any original plans to begin with! She fled her
dark ways, joined the tribe and during that all kind of things happened to her
due to other players, which I then turned into plots or things and dragged
others in as well. So she went through loads of changes, but most I didn't
plan. Which made it all the more fun!
imagine! Any particular events or plotlines or the like that are particularly memorable
rebellion stuck with me really, though not the events. It was more the random
RP around the camps with all the other guilds that I really liked. It was also
the time I introduced Kyrazha, my second orc and much an opposite to Rhonya.
What I also think back on fondly was the time we actually went to get rid of
Rhonya's inner demons, which consisted of four rituals in a week, with all the
elders of the guild and a warlock. It was a big plotending for Rhonya after three
years, and I was really happy that so many people wanted to help me with it and
give it a nice ending. And the still continueing plot with some of the Forsaken
people that still play, that were such a big part of Rhonya's past before she
joined the tribe.
like a busy time! Other than all the RP, do you feel there's anything else that
all your time in WoW or the guild in particular was good for?
been a very busy few years, indeed. And OOCly getting to know all the people
over the years has really been great. I held a few guildmeets as well, got to
know people in real life, made some really good friends. I'm really surprised
actually how close this guild has become in terms of wanting to help one
another, cheer each other up, even pay for others in the case of our transfer
from DB to AD. PvP with people while in a Skype call, laughing our asses off while
trying to kill Alliance and failing horribly. Watching Blizzcon together and
cheering at all the news. The new expansions coming and all staying awake until
it launched, trying to get through the lag and actually do a quest or two. And
of course it's a huge plus my husband also plays WoW and RPs, and is in the
same guild, which means that we can enjoy each others company and play together
online as well!
tips for any fellow RPers out there, that you think might help make them enjoy
the game and its RP and interactions just as much – and as long – as you have?
the most important thing I could say, don't mix OOC and IC. Drama can be a
great motivator for plot and things, but keep talking OOCly to the other person
and just have fun instead of getting mad or annoyed. We all play this game to
have fun after all! Don't wait for RP to come to you, take some initiative and
make it happen, much more enjoyable for all parties involved. Get to know
people, make some friends, create some great stories together!